4/24/2023 0 Comments Putty squad spritesheets![]() Hopefully this gives you an idea of how easy it is to make a spritesheet for yourself. ![]() Keep going until you’re done with your spritesheet animation, then click Filter > Animation > Create Spritesheet. You can hide the first frame/layer by clicking the eye icon to the left of the layer. Next, using reference from the previous frame, create your second frame. Then duplicate this frame in GIMP (right click on the Layer and click the Duplicate option). If you’re looking to make a spritesheet like the above one, thankfully it’s pretty straightforward – albeit, I reckon you could do better than my attempt, as I made the initial character in 6 minutes 11 seconds – I timed myself! To do this, create your first “frame”, this is just how you want your animation to start. The whole purpose was to see if I could make this animation work seemlessly in Unity and, to my satisfaction, it worked a treat. Look at how spooky they are with their little blade. It’s simple, it’s crude, but it’s a little character I made for demo purposes. The above spritesheet was one I made in GIMP. Once you then open GIMP, you’ll find this under Filters > Animation > Create Spritesheet. You then put this new file in your GIMP plugin folder (Which may look something like: “C:\Users\YourUserName\.gimp-2.8\plug-ins”). The gist of it is that you can copy the code that’s in there, paste it in a blank Notepad file and save it as something like “create_spritesheet.py”. To set GIMP up to make Spritesheets, I followed this really useful guide. I’m not saying this is the best or most correct method, but sometimes, it’s effective. However if you’re like me, you may not necessarily immediately know how many frames you will make an animation and you might tweak it after you’ve created the spritesheet itself. How To Setup GIMP To Create Spritesheetsīy default, GIMP isn’t setup to make spritesheets, meaning you’d have to define the sizes and everything beforehand. All of these images are effectively single frames in an animation. For instance, you may have a sprite which is of a person slashing at something, or you might have a table breaking or something like that. This then leaves just the images, which usually represents an animation. There’s one consistent background colour (or just a transparent background), which is ignored by whatever software you use. So why is this so important? Well, working on a game means I need assets.Īs simple as it sounds, a spritesheet is effectively a large image which is made up of images spaced out. Anything you make on it can be used for commercial ventures too. As such, you can go to their website (linked at the start of this paragraph), download it and use it for free with no questions asked. What makes it so great is the fact it’s FOSS, otherwise known as Free Open-Source Software. It had a bit of a rocky beginning, but nothing unimaginable. Typically you could compare it to Photoshop, or other image manipulating programs. GIMP, the GNU Image Manipulation Program, is a tool I’ve been using for a long time.
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